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Documentation

How to build a scenario on a real address, run a live drill with your crews, and review it afterward. Written for the people who will use it: instructors, incident commanders, and company members.

Start here

  • Quick start: your first drillThis page runs from an empty account to a finished after-action review. Budget about 20 minutes for the first pass. Every step links to a page with the full detail.

Scenario builder

  • The builder, screen by screenThe scenario builder is where you assemble what crews will see: the images of the building, what is burning, who is trapped, which units respond, and what changes during the drill. Nothing here runs…
  • Walkthrough: a residential structure fireThis builds one complete scenario from an empty file: a single-family dwelling with fire showing on the Bravo side, a victim inside, three responding units, an aerial for apparatus placement, and…
  • Views: photos, Street View, aerial, AI fillA view is one camera position on the incident: a side of the building, the tactical map, or a room inside. Crews move between views during a drill, and elements you place belong to the view you…
  • Aerial calibration and the sidesAn aerial view marked as aerial (the satellite button) needs to be told where the building is and which side is Alpha. Everything the drill does with sides reads from that.
  • Scene elements referenceElements are what you place on a view: fire, smoke, victims, apparatus, hazards, and hydrants. This page covers placing them and every setting each type has.
  • Fire and smoke behavior over timeIn the builder, a scene is static: what you place is what you see. In a drill, the exercise clock runs and fire advances on its own. This page describes exactly what happens, so you can set growth…
  • Dispatch, timers, and responding unitsThe Setup tab holds everything about the response: which modules are on, what the dispatcher says, how often the drill prompts command, and which units are coming.
  • Apparatus inventory and configurationsSmall departments can keep typing units into each scenario. Larger ones run different apparatus sets for different situations, so the Apparatus tab lets you define the fleet once and load the right…
  • Situation levelsA situation level is a saved arrangement of the entire scene: every element on every view, where it sits, how big it is, and all of its settings. Applying a level during a drill snaps the scene to…
  • InjectsAn inject is a named event you introduce during a drill. It can announce something over the dispatcher's voice, change the scene by applying a situation level, or both.
  • Module: apparatus placementTurn it on with the Apparatus placement checkbox on the Setup tab.
  • Module: interior simulationTurn it on with the Interior simulation checkbox on the Setup tab.

Running a live drill

  • How a drill runsA drill moves through four phases. Knowing which phase you are in explains most of what you can and cannot do at any moment.
  • Instructor guideThe instructor runs the exercise: creates the session, loads the scenario, assigns crews, starts the clock, controls conditions, and ends it. This page follows that order.
  • Incident commander guideThe incident commander runs the incident from outside the structure, using the command board and whatever comes in over the radio. This page covers what you control and what you are deliberately…
  • Company member guideThis is the guide for everyone working the drill who is not the instructor: company members assigned to a unit, and observers.
  • Radio and communicationsThe radio changes behavior when the drill starts. Before the clock, it is an open intercom for sorting things out. After the clock, it is a fireground channel.
  • Apparatus placement in a drillModule. This page covers how it plays out during a drill. To turn it on for a scenario, see Module: apparatus placement.
  • Interior operations in a drillModule. This page covers how it plays out during a drill. To build interior views into a scenario, see Module: interior simulation.
  • Wildland drillsA wildland scenario runs a drill on a map of real ground instead of a building. Choose Wildland when creating the scenario and the builder offers only what wildland uses: terrain maps, weather, and…
  • Connection, reliability, and limitsDrills run on whatever network the members happen to be on, which on a training ground often means phones moving between WiFi and cellular. This page describes what the software does about that, and…

After-action review

  • What the review capturesEvery drill is recorded as it happens, action by action, with the exercise time of each one. The review is a replay of that record, not a video: the software rebuilds the scene at any moment you ask…
  • Using the replayThe review screen has a transport bar at the top, the scene in the middle, the record on the right, and the timeline along the bottom.
  • EvaluationsAn evaluation is a private, structured assessment of one person during one drill. Instructors fill it in; the subject sees it only when the instructor releases it.
  • Training hours and Blue Card CEThe Training tab totals each member's live-drill time for any period you choose, split three ways: time holding command as IC 1 (the drill's initial commander), time as IC 2 (command received by…

Department administration

  • Department rosterThe Department tab holds your department's people, settings, and badge. It is admin-only: instructors run drills, admins run the department.
  • Department settingsThe settings a department admin controls, on the Department tab below the roster: the tactical assignments the incident commander picks from, the badge that identifies your department across the app,…
  • Private scenarios for evaluationsSome scenarios are not for the whole department. A scenario built to evaluate a firefighter for promotion has to be invisible to that firefighter, and stay invisible after the drill has run.
  • PlansOne subscription includes everything. There are no feature tiers: every department gets the full product, and pricing scales with department size.

Reference

  • GlossaryTerms as this software uses them. Most are ordinary fire-service vocabulary, but a few name something specific to the way a scenario or a drill is put together here, and those are the ones worth…
  • Shortcuts and gesturesEvery keyboard shortcut and touch gesture, in one place: keying the radio, moving between positions on the scene, working elements in the builder, and driving the after-action replay. Everything here…
  • Data, recordings, and retentionWhat the system stores, for how long, and who can see it: accounts, scenarios and their imagery, the record of every drill, radio audio and its transcripts, evaluations, and the audit trail. This is…
  • TroubleshootingWhat to do when something is not behaving: the radio, joining and starting a drill, the scenario builder, scenarios you cannot find, and the after-action review. Each answer says what is actually…