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Glossary

Terms as this software uses them. Most are ordinary fire-service vocabulary, but a few name something specific to the way a scenario or a drill is put together here, and those are the ones worth reading.

Aerial view. A view marked as aerial (the satellite button): the tactical map, not a position a crew can walk to. Used for apparatus placement and for the quadrant overview.

Arrival window. The range of minutes after dispatch during which a responding unit may arrive. The actual time is rolled once at random inside the window when the clock starts.

CAN report. A structured report from a crew: Conditions, Actions, Needs, plus a declared heat level. Sent with the CAN report control, visible to everyone, tagged with the position it was sent from.

Cartographer. The person who marks intended apparatus positions on the aerial when the placement module is on. The incident commander by default; the instructor may designate someone else.

Element. Anything placed on a view: fire, smoke, victim, apparatus, or hazard. Elements belong to the view they were placed on.

Exercise clock. The drill's own clock, shown in the header, starting at 00:00 when the instructor starts the drill. Everything in the record is stamped with exercise time, and fire growth and arrivals are computed from it.

Guest. Someone who joined a drill with a name and the session code but no account. Enabled per session by the instructor.

Heat level. Low, Moderate, High, or Untenable, declared by a crew inside the structure as part of a CAN report. Heat is felt, not seen, so it can only come from the crew.

Inject. A named event introduced during a drill, optionally announced by the dispatcher and optionally applying a situation level. Fired manually by the instructor or automatically at a scheduled time.

Instructor. The role that builds scenarios, runs drills, reads reviews, evaluates, and manages the department. Exempt from the blind rules.

Interior duty. A tactical assignment carrying the house flag in Department settings. Assigning one clears that unit's crew to enter interior views after their unit arrives.

Interior view. A view marked as interior (the house button): a room inside the structure, subject to the interior access rules.

Member. A department account that joins drills and reads documentation, but does not build or run them.

Observer. A participant in a drill with no unit assigned. Sees the scene from the start rather than waiting for an arrival, and does not enter interiors.

Parking. Where an arriving crew sets their own apparatus down on the aerial. The side of the building they park on is the side they walk out onto.

PAR. Personnel accountability report. Prompted by the dispatcher on the scenario's interval, or by the instructor at any time.

Session code. The four-character code that identifies a drill. Members join with it, and it also grants access to that drill's review.

Situation level. A saved arrangement of the whole scene, applied during a drill in one action to change conditions everywhere at once.

Category. The building type of a structure scenario (1-story residential, 2-story residential, apartment, duplex, big box, strip mall, commercial). Groups the scenario lists and is the building type in the training-hours report.

Interior layout. The stock set of interior rooms stamped into a scenario when the interior module is on; preset from the category, changeable.

View. One camera position in a scenario: a side of the building, the aerial, or an interior room. What crews move between during a drill.